Immersitech Logo Developer Resources
immersitech.h File Reference
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
#include "immersitech_general.h"

Go to the source code of this file.

Functions

IMMERSITECH_API imm_handle imm_initialize_library (const char *license_file_name, const char *room_layout_file_name, const char *websocket_config_file_name, imm_library_configuration configuration, imm_error_code *error_code)
 Function to create an instance of the immersitech library. More...
 
IMMERSITECH_API imm_handle imm_initialize_library_from_memory (uint8_t *license_file_data, size_t license_file_data_size, const char *room_layout_file_name, const char *websocket_config_file_name, imm_library_configuration configuration, imm_error_code *error_code)
 Function to create an instance of the immersitech library. More...
 
IMMERSITECH_API imm_error_code imm_destroy_library (imm_handle handle)
 Function to frees all memory associated with the immersitech library. More...
 
IMMERSITECH_API const char * imm_get_license_info (imm_handle handle)
 Function to return information about your current license key. More...
 
IMMERSITECH_API imm_library_configuration imm_get_library_configuration (imm_handle handle)
 Function to get all the information about the way you configured the Immersitech Library. More...
 
IMMERSITECH_API imm_error_code imm_create_room (imm_handle handle, int room_id)
 Function to allocate memory and initialize a new room. More...
 
IMMERSITECH_API imm_error_code imm_destroy_room (imm_handle handle, int room_id)
 Function to removes all remaining participants from a room and frees all the data allocated for a room. More...
 
IMMERSITECH_API imm_error_code imm_add_participant (imm_handle handle, int room_id, int participant_id, const char *participant_name, imm_participant_configuration config)
 Function to add a new pariticipant into a room. More...
 
IMMERSITECH_API imm_error_code imm_remove_participant (imm_handle handle, int room_id, int participant_id)
 Function to remove a participant from a room. More...
 
IMMERSITECH_API const char * imm_get_json_all_room_layouts (imm_handle handle)
 Function to view all the available room layouts as a JSON formatted string. More...
 
IMMERSITECH_API imm_error_code imm_get_room_layout (imm_handle handle, int room_id, int *layout_id)
 Function to view which room layout a paritcular room is currently set to. More...
 
IMMERSITECH_API imm_error_code imm_set_room_layout (imm_handle handle, int room_id, int layout_id)
 Function to set a room's layout. More...
 
IMMERSITECH_API imm_error_code imm_add_event_manager (imm_handle handle, void *event_manager)
 Function to link a custom event manager with the library. More...
 
IMMERSITECH_API imm_error_code imm_enable_websockets (imm_handle handle, bool enable)
 Function to enable the websocket server for controlling settings via websockets. More...
 
IMMERSITECH_API imm_error_code imm_send_custom_websocket_event (imm_handle handle, int room_id, const char *message)
 Function to broadcast any arbitrary message through the websocket server to all clients. More...
 
IMMERSITECH_API imm_error_code imm_get_room_count (imm_handle handle, int *room_count)
 Function to learn how many rooms are currently active. More...
 
IMMERSITECH_API imm_error_code imm_get_participant_count (imm_handle handle, int room_id, int *participant_count)
 Function to learn how many participants are currently in a given room. More...
 
IMMERSITECH_API imm_error_code imm_get_participant_name (imm_handle handle, int room_id, int participant_id, char *value, int value_length)
 Function view the name of a particular participant. More...
 
IMMERSITECH_API imm_error_code imm_set_participant_name (imm_handle handle, int room_id, int participant_id, const char *participant_name)
 Function to set the name of a participant. More...
 
IMMERSITECH_API imm_error_code imm_set_all_participants_state (imm_handle handle, int room_id, imm_audio_control control_to_edit, int value)
 Function to change an audio control for every participant in a room all at once. More...
 
IMMERSITECH_API imm_error_code imm_set_participant_seat (imm_handle handle, int room_id, int participant_id, int seat_id)
 Function move a participant to a new seat. More...
 
IMMERSITECH_API imm_error_code imm_get_participant_seat (imm_handle handle, int room_id, int participant_id, imm_seat *seat)
 Function get information about a participant's current seat. More...
 
IMMERSITECH_API imm_error_code imm_get_participant_configuration (imm_handle handle, int room_id, int participant_id, imm_participant_configuration *config)
 Function to get information about a participant's configuration. More...
 
IMMERSITECH_API imm_error_code imm_input_audio_short (imm_handle handle, int room_id, int participant_id, const short *audio_data, int number_frames)
 Function to input audio data from a participant into a room. More...
 
IMMERSITECH_API imm_error_code imm_input_audio_float (imm_handle handle, int room_id, int participant_id, const float *audio_data, int number_frames)
 Duplicate of imm_input_audio_short except the input is a 32 bit float. See imm_input_audio_short for more details. More...
 
IMMERSITECH_API imm_error_code imm_input_audio_double (imm_handle handle, int room_id, int participant_id, const double *audio_data, int number_frames)
 Duplicate of imm_input_audio_short except the input is a 64 bit float. See imm_input_audio_short for more details. More...
 
IMMERSITECH_API imm_error_code imm_output_audio_short (imm_handle handle, int room_id, int participant_id, short *output)
 Function to process audio data and return the output audio data for a participant. More...
 
IMMERSITECH_API imm_error_code imm_output_audio_float (imm_handle handle, int room_id, int participant_id, float *output)
 Duplicate of imm_output_audio_short except the output is a 32 bit float. See imm_output_audio_short for more details. More...
 
IMMERSITECH_API imm_error_code imm_output_audio_double (imm_handle handle, int room_id, int participant_id, double *output)
 Duplicate of imm_output_audio_short except the output is a 64 bit float. See imm_output_audio_short for more details. More...
 
IMMERSITECH_API imm_error_code imm_set_participant_position (imm_handle handle, int room_id, int participant_id, imm_position position, imm_heading heading)
 Function to set the x,y,z position of a given participant. More...
 
IMMERSITECH_API imm_error_code imm_get_participant_position (imm_handle handle, int room_id, int participant_id, imm_position *position, imm_heading *heading)
 Function to retrieve Location of a given participant. More...
 
IMMERSITECH_API imm_error_code imm_set_participant_state (imm_handle handle, int room_id, int participant_id, imm_audio_control control_to_edit, int value)
 Function to set the state of a given participant. More...
 
IMMERSITECH_API imm_error_code imm_get_participant_state (imm_handle handle, int room_id, int participant_id, imm_audio_control control, int *value)
 Function to retrieve state of a given participant. More...
 
IMMERSITECH_API imm_error_code imm_get_participant_spherical (imm_handle handle, int room_id, int listener_id, int source_id, int *azimuth, int *elevation, int *distance)
 Function to retrieve Spherical Coordinates of a given source of a given participant. More...
 
IMMERSITECH_API imm_error_code imm_flush_data (imm_handle handle, int room_id, int participant_id)
 Function to clear all data related to a particular participant. More...
 
IMMERSITECH_API const char * imm_audio_control_to_string (imm_audio_control control)
 Convert an imm_audio_control to a human-readable string description. More...
 
IMMERSITECH_API imm_audio_control imm_string_to_audio_control (const char *control_string)
 Convert string to an imm_audio_control enum value that is compatible with various sound manager functions. More...
 
IMMERSITECH_API int imm_string_to_participant_value (const char *value_string)
 Convert string to specific participant value. More...
 

Data Structures

struct  imm_position
 A structure to describe a position within a three-dimensional space. More...
 
struct  imm_heading
 A structure to describe the direction a participant is facing in three-dimensional space. More...
 
struct  imm_seat
 A structure to describe a seat within a room. More...
 
struct  imm_library_configuration
 A structure to describe the configuration of the Immersitech Library. More...
 
struct  imm_participant_configuration
 A structure to describe the configuration of a participant. More...
 

Enumerations

enum  imm_audio_control {
  IMM_CONTROL_START , IMM_CONTROL_STEREO_BYPASS_ENABLE , IMM_CONTROL_MUTE_ENABLE , IMM_CONTROL_ANC_ENABLE ,
  IMM_CONTROL_ANC_HIGH , IMM_CONTROL_ANC_MIX , IMM_CONTROL_AGC_ENABLE , IMM_CONTROL_AUTO_EQ_ENABLE ,
  IMM_CONTROL_MIXING_3D_ENABLE , IMM_CONTROL_MIXING_3D_ATTENUATION , IMM_CONTROL_MIXING_3D_MAX_DISTANCE , IMM_CONTROL_MIXING_3D_REVERB_ENABLE ,
  IMM_CONTROL_DEVICE , IMM_CONTROL_HALF_SPAN_ANGLE , IMM_CONTROL_MASTER_GAIN , IMM_CONTROL_WHISPER_ROOM ,
  IMM_CONTROL_SIDEBAR_ROOM , IMM_CONTROL_END
}
 Audio Controls you can change in real-time. More...
 
enum  imm_device_type { IMM_DEVICE_START , IMM_DEVICE_HEADPHONE , IMM_DEVICE_SPEAKER , IMM_DEVICE_END }
 Output Device Types you may be listening on. More...
 
enum  imm_participant_type {
  IMM_PARTICIPANT_START , IMM_PARTICIPANT_REGULAR , IMM_PARTICIPANT_SOURCE_ONLY , IMM_PARTICIPANT_LISTENER_ONLY ,
  IMM_PARTICIPANT_END
}
 Types of participants you can instantiate. More...
 

Typedefs

typedef struct imm_position imm_position
 A structure to describe a position within a three-dimensional space. More...
 
typedef struct imm_heading imm_heading
 A structure to describe the direction a participant is facing in three-dimensional space. More...
 
typedef struct imm_seat imm_seat
 A structure to describe a seat within a room. More...
 
typedef enum imm_audio_control imm_audio_control
 Audio Controls you can change in real-time. More...
 
typedef enum imm_device_type imm_device_type
 Output Device Types you may be listening on. More...
 
typedef enum imm_participant_type imm_participant_type
 Types of participants you can instantiate. More...
 
typedef struct imm_library_configuration imm_library_configuration
 A structure to describe the configuration of the Immersitech Library. More...
 
typedef struct imm_participant_configuration imm_participant_configuration
 A structure to describe the configuration of a participant. More...
 
typedef void * imm_handle
 Immersitech Library API Handler. More...
 

Function Documentation

◆ imm_add_event_manager()

IMMERSITECH_API imm_error_code imm_add_event_manager ( imm_handle  handle,
void *  event_manager 
)

Function to link a custom event manager with the library.

You can create a custom event manager by implementing the abstract IMM_EVENT_manager class. This custom class will define what code you'd like to be triggered when certain events happen. In order for the Immersitech Library to call your custom actions after an event, you must add it using this function. Note that you must manually initialize and free your own object, the immersitech library will NOT free the memory for you.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]event_managerA pointer to your initiated custom event manager object.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_add_participant()

IMMERSITECH_API imm_error_code imm_add_participant ( imm_handle  handle,
int  room_id,
int  participant_id,
const char *  participant_name,
imm_participant_configuration  config 
)

Function to add a new pariticipant into a room.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room you'd like to add the new participant to.
[in]participant_idThe ID you'd like to give to the new participant. Note that it cannot be the same as the id of a participant already in this specific room.
[in]participant_nameA human readable string name for the participant. This will allow easier developer identification of each participant's purpose.
[in]configThe various configuration settings for the participant.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_audio_control_to_string()

IMMERSITECH_API const char * imm_audio_control_to_string ( imm_audio_control  control)

Convert an imm_audio_control to a human-readable string description.

For example, instead of viewing an enum value such as 3, you may rather see "IMM_CONTROL_AGC_ENABLE"

Parameters
[in]controlThe audio control enum value
Returns
A string with the human readable version of the control

◆ imm_create_room()

IMMERSITECH_API imm_error_code imm_create_room ( imm_handle  handle,
int  room_id 
)

Function to allocate memory and initialize a new room.

Creates a new room that you can begin adding participants to. Note that this new room will be automatically set to your default room layout.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID you'd like to give your new room. Note that it must be a unique id and cannot be shared with another room.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_destroy_library()

IMMERSITECH_API imm_error_code imm_destroy_library ( imm_handle  handle)

Function to frees all memory associated with the immersitech library.

This function needs to be called only once at the very end of your program when everything else is finished. Once this function is called, you won't be able to call any other functions unless you reinitialize the library.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_destroy_room()

IMMERSITECH_API imm_error_code imm_destroy_room ( imm_handle  handle,
int  room_id 
)

Function to removes all remaining participants from a room and frees all the data allocated for a room.

Once you have destroyed the room, you can reuse the room_id for a new room if you'd like.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room you'd like to destroy.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_enable_websockets()

IMMERSITECH_API imm_error_code imm_enable_websockets ( imm_handle  handle,
bool  enable 
)

Function to enable the websocket server for controlling settings via websockets.

Note: All websocket functionality is disabled on the client side version of the library If never call this function, the websocket server features will remain entirely disabled through your whole usage. Once you enable the websocket server through this function, clients may begin connecting and sending commands. See the client websocket API documentation for details on client commands

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]enableA bool to indicate if you would like to turn the websocket server on
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_flush_data()

IMMERSITECH_API imm_error_code imm_flush_data ( imm_handle  handle,
int  room_id,
int  participant_id 
)

Function to clear all data related to a particular participant.

This function will remove all audio data that was input for this participant. It will also clear all data that was on the output path to this participant.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room the participant is in
[in]participant_idThe ID of the participant whose data you would like to flush.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_get_json_all_room_layouts()

IMMERSITECH_API const char * imm_get_json_all_room_layouts ( imm_handle  handle)

Function to view all the available room layouts as a JSON formatted string.

The returned string will be a duplicate of the JSON in your room layout file you provided. If you did not provide a room layout file, the JSON will show the default room layout.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
Returns
All the available room layouts formatted as a JSON string

◆ imm_get_library_configuration()

IMMERSITECH_API imm_library_configuration imm_get_library_configuration ( imm_handle  handle)

Function to get all the information about the way you configured the Immersitech Library.

Note that this function will return invalid information (-1) until you initialize the library.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
Returns
An imm_library_configuration filled with information about your setup

◆ imm_get_license_info()

IMMERSITECH_API const char * imm_get_license_info ( imm_handle  handle)

Function to return information about your current license key.

Note that the returned string will be formatted as JSON so that you can easily parse information programmatically You must call imm_initialize_library successfully before this function will work.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
Returns
A string formatted as JSON containing information about the license key you used to initialize the library

◆ imm_get_participant_configuration()

IMMERSITECH_API imm_error_code imm_get_participant_configuration ( imm_handle  handle,
int  room_id,
int  participant_id,
imm_participant_configuration config 
)

Function to get information about a participant's configuration.

Note if you provide an invalid participant ID, the returned information will be invalid (-1).

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room the participant is in
[in]participant_idThe ID you'd like to get information about
[out]configThe configuration of the given participant. If you provided an invalid conference or participant ID, the returned configuration will be -1 for all values.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_get_participant_count()

IMMERSITECH_API imm_error_code imm_get_participant_count ( imm_handle  handle,
int  room_id,
int *  participant_count 
)

Function to learn how many participants are currently in a given room.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID of the room the participants are in
[out]participant_countThis variable will store the number of participants currently in the given room
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_get_participant_name()

IMMERSITECH_API imm_error_code imm_get_participant_name ( imm_handle  handle,
int  room_id,
int  participant_id,
char *  value,
int  value_length 
)

Function view the name of a particular participant.

You must initialize your value buffer to a reasonable length based on how long the names you allow are. If your buffer is not long enough to store the full name, an error will be returned.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID of the room the participant is in
[in]participant_idThe ID of the participant whose name is to be learned
[out]valueThe name will be written to this value buffer that you provide
[in]value_lengthThe size of the buffer that you allocated value to
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_get_participant_position()

IMMERSITECH_API imm_error_code imm_get_participant_position ( imm_handle  handle,
int  room_id,
int  participant_id,
imm_position position,
imm_heading heading 
)

Function to retrieve Location of a given participant.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room the participant is in
[in]participant_idThe ID of the participant you want to know the position of
[out]positionA pointer to an imm_position object that you allocated. The position information you requested will be stored in this object.
[out]headingA pointer to an imm_heading object that you allocated. The heading information you requested will be stored in this object.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_get_participant_seat()

IMMERSITECH_API imm_error_code imm_get_participant_seat ( imm_handle  handle,
int  room_id,
int  participant_id,
imm_seat seat 
)

Function get information about a participant's current seat.

Note that if the seat's ID is -1, this means the participant is currently not in a seat. This is only possible in an open room layout where participants can move to an arbitrary x, y, z position. You must initialize the seat object before calling this function as the information will be written directly to it.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID of the room the participant is in
[in]participant_idThe ID of the participant
[out]seatThe seat the participant is currently in. View imm_seat to learn about all the properties of a seat object.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_get_participant_spherical()

IMMERSITECH_API imm_error_code imm_get_participant_spherical ( imm_handle  handle,
int  room_id,
int  listener_id,
int  source_id,
int *  azimuth,
int *  elevation,
int *  distance 
)

Function to retrieve Spherical Coordinates of a given source of a given participant.

This function can give detailed information about the current 3D rendering between two participants. The returned angles are the spherical coordinates that represent where the listner (listener_ID) will hear the source (source_ID) rendered.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room the participants are in
[in]listener_idThe ID of the participant who is listening to the source.
[in]source_idThe ID of the participant who is generated the sound heard by the listener.
[out]azimuthThe azimuth angle from the source to the listener.
[out]elevationThe elevation angle from the source to the listener.
[out]distanceThe distance from the source to the listener.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_get_participant_state()

IMMERSITECH_API imm_error_code imm_get_participant_state ( imm_handle  handle,
int  room_id,
int  participant_id,
imm_audio_control  control,
int *  value 
)

Function to retrieve state of a given participant.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room the participant is in
[in]participant_idThe ID of the participant you want to view the settings for
[in]controlThe control you want to learn the state of.
[out]valueIf the call is a success, value is the value of the control of the requested participant in the requested conference.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_get_room_count()

IMMERSITECH_API imm_error_code imm_get_room_count ( imm_handle  handle,
int *  room_count 
)

Function to learn how many rooms are currently active.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[out]room_countThis parameters will store the number of active rooms
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_get_room_layout()

IMMERSITECH_API imm_error_code imm_get_room_layout ( imm_handle  handle,
int  room_id,
int *  layout_id 
)

Function to view which room layout a paritcular room is currently set to.

The integer value refers to the position of the layout in the room_list array in the room layout file. For example, if you have three layouts in your room layout file, a returned value of 1 would indicate this room's layout is set to the first room layout in the room_list array.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID of the room you would like to know the layout of
[out]layout_idThe ID of the room layout the room is currently set to
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_initialize_library()

IMMERSITECH_API imm_handle imm_initialize_library ( const char *  license_file_name,
const char *  room_layout_file_name,
const char *  websocket_config_file_name,
imm_library_configuration  configuration,
imm_error_code error_code 
)

Function to create an instance of the immersitech library.

This function only needs to be called once, but must be called before any other function is called. If you want to change any of these settings, you must first call imm_destroy_library, then call this function again. Neither this function nor imm_destroy_library are thread safe and so you should halt other operations while changing settings

Parameters
[in]license_file_nameThe path to your immersitech license file including the file name ("/path/my_license.dat").
[in]room_layout_file_nameThe path to your room layout file including the file name ("/path/my_license.dat"). You may send NULL instead of a path if you do not wish to use any room layout features.
[in]websocket_config_file_nameThe path to your websocket configuration file including the file name ("/path/my_license.dat"). You may send NULL instead of a path if you do not wish to use any websockets features.
[in]configurationThe settings for the initialization of the Immersitech library.
[out]error_codeAn imm_error_code indicating if the call was a success or not.
Returns
An imm_handle to your initialized library. This handle will be used for the other functions in the Immersitech API

◆ imm_initialize_library_from_memory()

IMMERSITECH_API imm_handle imm_initialize_library_from_memory ( uint8_t *  license_file_data,
size_t  license_file_data_size,
const char *  room_layout_file_name,
const char *  websocket_config_file_name,
imm_library_configuration  configuration,
imm_error_code error_code 
)

Function to create an instance of the immersitech library.

This function only needs to be called once, but must be called before any other function is called. If you want to change any of these settings, you must first call imm_destroy_library, then call this function again. Neither this function nor imm_destroy_library are thread safe and so you should halt other operations while changing settings

Parameters
[in]license_file_dataA pointer to the license file data.
[in]license_file_data_sizeThe size of the license file data measured in number of bytes.
[in]room_layout_file_nameThe path to your room layout file including the file name ("/path/my_license.dat"). You may send NULL instead of a path if you do not wish to use any room layout features.
[in]websocket_config_file_nameThe path to your websocket configuration file including the file name ("/path/my_license.dat"). You may send NULL instead of a path if you do not wish to use any websockets features.
[in]configurationThe settings for the initialization of the Immersitech library.
[out]error_codeAn imm_error_code indicating if the call was a success or not.
Returns
An imm_handle to your initialized library. This handle will be used for the other functions in the Immersitech API

◆ imm_input_audio_double()

IMMERSITECH_API imm_error_code imm_input_audio_double ( imm_handle  handle,
int  room_id,
int  participant_id,
const double *  audio_data,
int  number_frames 
)

Duplicate of imm_input_audio_short except the input is a 64 bit float. See imm_input_audio_short for more details.

◆ imm_input_audio_float()

IMMERSITECH_API imm_error_code imm_input_audio_float ( imm_handle  handle,
int  room_id,
int  participant_id,
const float *  audio_data,
int  number_frames 
)

Duplicate of imm_input_audio_short except the input is a 32 bit float. See imm_input_audio_short for more details.

◆ imm_input_audio_short()

IMMERSITECH_API imm_error_code imm_input_audio_short ( imm_handle  handle,
int  room_id,
int  participant_id,
const short *  audio_data,
int  number_frames 
)

Function to input audio data from a participant into a room.

Every participant in a room should use this function to provide their individual inputs to the room. Later when calling the output audio function, the different inputs will be mixed according to the various settings.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room you'd like to add the participant's audio to.
[in]participant_idThe ID you'd like to input audio for
[in]audio_dataThe buffer that has the audio data you'd like to input stored in it.
[in]number_framesThe number of frames allocated in the audio_data buffer. Note number of frames is a channel insensitive value as described earlier.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_output_audio_double()

IMMERSITECH_API imm_error_code imm_output_audio_double ( imm_handle  handle,
int  room_id,
int  participant_id,
double *  output 
)

Duplicate of imm_output_audio_short except the output is a 64 bit float. See imm_output_audio_short for more details.

◆ imm_output_audio_float()

IMMERSITECH_API imm_error_code imm_output_audio_float ( imm_handle  handle,
int  room_id,
int  participant_id,
float *  output 
)

Duplicate of imm_output_audio_short except the output is a 32 bit float. See imm_output_audio_short for more details.

◆ imm_output_audio_short()

IMMERSITECH_API imm_error_code imm_output_audio_short ( imm_handle  handle,
int  room_id,
int  participant_id,
short *  output 
)

Function to process audio data and return the output audio data for a participant.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room corresponding to the participant whose output you'd like to generate.
[in]participant_idThe ID of the participant whose output stream will be generated. In other words, this is the output data this participant will hear.
[out]outputThis is an audio data buffer that you have initialized. The output data will be written to this buffer. Ensure its allocated size matches the output number of frames and channels specified upon initializing the library.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_remove_participant()

IMMERSITECH_API imm_error_code imm_remove_participant ( imm_handle  handle,
int  room_id,
int  participant_id 
)

Function to remove a participant from a room.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room you'd like to remove the participant from.
[in]participant_idThe ID of the participant you'd like to remove.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_send_custom_websocket_event()

IMMERSITECH_API imm_error_code imm_send_custom_websocket_event ( imm_handle  handle,
int  room_id,
const char *  message 
)

Function to broadcast any arbitrary message through the websocket server to all clients.

This function will send any string you provide and broadcast it to all clients connected to the websocket server. If you are using the client side version of the library, this function will be disabled.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID of the room the custom message is related to
[in]messageA string containing the message you'd like to broadcase
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_set_all_participants_state()

IMMERSITECH_API imm_error_code imm_set_all_participants_state ( imm_handle  handle,
int  room_id,
imm_audio_control  control_to_edit,
int  value 
)

Function to change an audio control for every participant in a room all at once.

If you plan to change a settings for everyone in a room, you can use this as a convenience instead of looping through all the participants and calling imm_set_participant_state For example, maybe a host in your conference call sets noise cancellation active for all participants.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID of the room the participants are in
[in]control_to_editThe imm_audio_control you'd like to change the setting of
[in]valueThe new value of the given control
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_set_participant_name()

IMMERSITECH_API imm_error_code imm_set_participant_name ( imm_handle  handle,
int  room_id,
int  participant_id,
const char *  participant_name 
)

Function to set the name of a participant.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID of the room the participant is in
[in]participant_idThe ID of the participant whose name you'd like to change
[in]participant_nameThe new name for the participant
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_set_participant_position()

IMMERSITECH_API imm_error_code imm_set_participant_position ( imm_handle  handle,
int  room_id,
int  participant_id,
imm_position  position,
imm_heading  heading 
)

Function to set the x,y,z position of a given participant.

Change both the position and heading of a participant. These two values fully quanitify the participant's 3D experience. Note that this function will only work for a room that is in open room mode. If not, first use imm_set_room_layout() to get the room to an open room layout, and then this function will work properly.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room the participant is in
[in]participant_idThe ID of the participant you are relocating.
[in]positionThe position you would like to move this participant to.
[in]headingThe direction you would like this participant to face.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_set_participant_seat()

IMMERSITECH_API imm_error_code imm_set_participant_seat ( imm_handle  handle,
int  room_id,
int  participant_id,
int  seat_id 
)

Function move a participant to a new seat.

You can only move a participant to a seat defined in the current room's room layout. Note that seats are 1 indexed, meaning the first seat in the array is seat 1.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID of the room the participant is in
[in]participant_idThe ID of the participant that is moving seats
[in]seat_idThe ID of the new seat
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_set_participant_state()

IMMERSITECH_API imm_error_code imm_set_participant_state ( imm_handle  handle,
int  room_id,
int  participant_id,
imm_audio_control  control_to_edit,
int  value 
)

Function to set the state of a given participant.

Use this function to adjust the various audio effects available through imm_audio_control

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID for the room the participant is in
[in]participant_idThe ID of the participant you want to adjust the settings for
[in]control_to_editThe control you want to adjust.
[in]valueThe new value of the control_to_edit that was specified.
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_set_room_layout()

IMMERSITECH_API imm_error_code imm_set_room_layout ( imm_handle  handle,
int  room_id,
int  layout_id 
)

Function to set a room's layout.

The integer value refers to the position of the layout in the room_list array in the room layout file. For example, if you have three layouts in your room layout file, a returned value of 1 would indicate this room's layout is set to the first room layout in the room_list array. When you switch layouts, the library will automatically move participants to the new seating positions consistent with the new layout.

Parameters
[in]handleYour imm_handle given to you after successfully intializing the library with imm_initialize_library
[in]room_idThe ID of the room you would like to set the layout of
[in]layout_idThe ID of the room layout you'd like to set the room to
Returns
An imm_error_code value specifying whether or not the call was a success

◆ imm_string_to_audio_control()

IMMERSITECH_API imm_audio_control imm_string_to_audio_control ( const char *  control_string)

Convert string to an imm_audio_control enum value that is compatible with various sound manager functions.

Convert a string to an actual enum control value to use in various functions. For example you may have "IMM_CONTROL_ANC_ENABLE" but you need an imm_audio_control enum value to send into a function

Parameters
[in]control_stringThe string representing the corresponding imm_audio_control value
Returns
The enum value of the control

◆ imm_string_to_participant_value()

IMMERSITECH_API int imm_string_to_participant_value ( const char *  value_string)

Convert string to specific participant value.

To edit an immersitech audio control you will need to have the value as an integer. If you have obtained the value as a string such as IMM_DEVICE_HEADPHONES or a boolean such as True, this function will convert to an integer

Parameters
[in]value_stringThe string representing the value you'd like to use
Returns
The int corresponding to the input string

Typedef Documentation

◆ imm_audio_control

Audio Controls you can change in real-time.

A list of all the audio effects available in the Immersitech Library. For any control that ends with ENABLE, the only two possible values are 1 or 0 (enabled or disabled respectively).

◆ imm_device_type

Output Device Types you may be listening on.

The type of device a participant is listening to the output on. Note that speaker refers to a stereo loudspeaker pair. If a participant isn't sure what type of device they have, it is always advised to default to IMM_DEVICE_HEADPHONE.

◆ imm_handle

typedef void* imm_handle

Immersitech Library API Handler.

This handle will help keep a pointer to the instance of the Immersitech Library you generate using the imm_initialize_library function. You must have a valid imm_handle to use almost every function in the Immersitech API. It therefore follows you should always call imm_initialize_library before any other function and check the error_code indicates it was a success before any other actions.

◆ imm_heading

typedef struct imm_heading imm_heading

A structure to describe the direction a participant is facing in three-dimensional space.

The azimuth angle is with respect to the x and z plane. The elevation angle is with respect to the y and z plane.

Parameters
azimuth_headingThe azimuth angle the participant is facing. Allowable azimuth headings are from -180 to 180.
elevation_headingThe elevation angle the participant is facing. Allowable elevation headings are from -90 to 90.

◆ imm_library_configuration

A structure to describe the configuration of the Immersitech Library.

Parameters
output_sampling_rateThe output sampling rate of the library. Currently the library only supports output sampling rates of 48000, 32000, 24000, 16000, 8000.
output_number_framesThe number of frames generated in the output. Currently the library supports values of 480 (10 milliseconds), 512, 960 (20 milliseconds), and 1024.
output_num_channelsThe number of channels the library will output. Note if you are using any 3D effects, you must have at least 2 channels. Currently the library only supports 1 or 2 channel output.
interleavedIf set to true, any multi-channel audio input or output from the library will be interleaved. If set to false, it will be de-intereleaved. For quick reference, a left right stereo signal that is interleaved would appear [ L R L R ] while it would appear [ L L R R] if deinterleaved.
spatial_qualityThis value describes the tradeof with 3D rendering between CPU speed and audio quality. A smaller value (1) gives better CPU / RAM performance but lesser 3D accuracy while a higher value (5) gives better audio quality with worse CPU / RAM performance. Acceptable integer values range from 1 to 5.

◆ imm_participant_configuration

A structure to describe the configuration of a participant.

Note that these settings will apply to the participant's input while the library configuration will determine their output sampling rate, channels, etc.. The library will resample an input with a different input sampling rate to match the library's output sampling rate.

Parameters
input_sampling_rateThe input sampling rate of the new participant.
input_num_channelsThe number of channels that this participant will input. Currently only supports 1 or 2 channels input.
typeAn imm_participant_type value that will describe whether this participant will input audio, output audio, or both.

◆ imm_participant_type

Types of participants you can instantiate.

The rules will be enforced stricly. For example, if you create a source only participant and try to output audio, a error code will be returned and no processing will occur. One possible benefit of source only participants would be sound effect audio or audio from a video being shown in a conference. One possible benefit of listener only participants would be recording a conference.

◆ imm_position

typedef struct imm_position imm_position

A structure to describe a position within a three-dimensional space.

Note that the coordinate system uses centimeters. Check the documentation section on the coordinate system to see the alignment of the axes.

Parameters
xThe position of a participant along the x-axis.
yThe position of a participant along the y-axis.
zThe position of a participant along the z-axis.

◆ imm_seat

typedef struct imm_seat imm_seat

A structure to describe a seat within a room.

A participant in a room can occupy one seat which is located in a position. Its heading describes the direction it will automatically turn to face the center point of the room.

Parameters
idA unique identifier for this seat.
positionThe position of the seat in three-dimensional space.
headingThe direction a participant will face when they are placed in this seat.

Enumeration Type Documentation

◆ imm_audio_control

Audio Controls you can change in real-time.

A list of all the audio effects available in the Immersitech Library. For any control that ends with ENABLE, the only two possible values are 1 or 0 (enabled or disabled respectively).

Enumerator
IMM_CONTROL_START 

This value allows you to identify the start of the enum.

IMM_CONTROL_STEREO_BYPASS_ENABLE 

If the stereo bypass is enabled, all effects will be bypassed, meaning no processing will occur. Audio will pass unchanged. Deafults to 0.

IMM_CONTROL_MUTE_ENABLE 

If a participant's mute is enabled, their input audio will not be passed to the other participants. Defaults to 0.

IMM_CONTROL_ANC_ENABLE 

If a participant has ANC enabled, all noise in their input audio will be automatically cancelled. Defatuls to 0.

IMM_CONTROL_ANC_HIGH 

If a participant has ANC set to High, the more powerful noise cancellation will be applied. Otherwise, a lower power version will be applied. Defaults to 1.

IMM_CONTROL_ANC_MIX 

If a participant has ANC enabled, this value determines the level of cancellation desired as a percent from 0 to 100. Defaults to 100.

IMM_CONTROL_AGC_ENABLE 

If a participant has AGC enabled, their input audio will be automatically adjusted to match the volume of the other participants. Defaults to 0.

IMM_CONTROL_AUTO_EQ_ENABLE 

If a participant has Auto EQ enabled, their input audio will automatically adjusted to maximize the clarity of their speech. Defaults to 0.

IMM_CONTROL_MIXING_3D_ENABLE 

If a participant has 3D mixing enabled, they will hear all other participants spatially rendering in 3D space. Defaults to 0.

IMM_CONTROL_MIXING_3D_ATTENUATION 

If 3D mixing is enabled, this control will determine how the volume of a source drops off as they move away from a listener. This parameter is given in dB drop per meter. A value of 0 means the volume will stay constant and not drop with distance. The default value is 6 dB. Allowed values are 0 to 40 dB.

IMM_CONTROL_MIXING_3D_MAX_DISTANCE 

If 3D mixing is enabled, this control will determine the max distance up to which attenuation will apply. If a source is at a distance greater than this value, it volume will no longer be attenutated further. Default value is 300. Any non-negative value is allowable.

IMM_CONTROL_MIXING_3D_REVERB_ENABLE 

If 3D mixing is enabled, this control will determine if reverb is applied to the 3D rendering. It is enabled by default.

IMM_CONTROL_DEVICE 

The device setting will help optimize 3D processing for a particular participant's listening device. Defaults to IMM_DEVICE_HEADPHONE.

IMM_CONTROL_HALF_SPAN_ANGLE 

If the participant is using speakers, they should set the Half Span Angle from 1 to 90 to match the positioning of their physical speakers. Defaults to 15.

IMM_CONTROL_MASTER_GAIN 

The master gain setting will adjust the volume for a participant's output audio. It is given as a percent of nominal volume, from 0 to 100. Defaults to 100.

IMM_CONTROL_WHISPER_ROOM 

If a participant's whisper room is set to a non-zero value from 1-100, they will be rendered inside the specified whisper room. Defaults to 0.

IMM_CONTROL_SIDEBAR_ROOM 

If a participant's sidebar room is set to a non-zero value from 1-100, they will be rendered inside the specified sidebar room. Defatuls to 0.

IMM_CONTROL_END 

This value allows you to identify the end of the enum.

◆ imm_device_type

Output Device Types you may be listening on.

The type of device a participant is listening to the output on. Note that speaker refers to a stereo loudspeaker pair. If a participant isn't sure what type of device they have, it is always advised to default to IMM_DEVICE_HEADPHONE.

Enumerator
IMM_DEVICE_START 

This value allows you to identify the start of the enum.

IMM_DEVICE_HEADPHONE 

The listening device is a headphone, including in-ear, on-ear, and over-ear variants.

IMM_DEVICE_SPEAKER 

The listening device is a stereo loudspeaker pair. If this is selected, the participant should also set their IMM_CONTROL_HALF_SPAN_ANGLE.

IMM_DEVICE_END 

This value allows you to identify the end of the enum.

◆ imm_participant_type

Types of participants you can instantiate.

The rules will be enforced stricly. For example, if you create a source only participant and try to output audio, a error code will be returned and no processing will occur. One possible benefit of source only participants would be sound effect audio or audio from a video being shown in a conference. One possible benefit of listener only participants would be recording a conference.

Enumerator
IMM_PARTICIPANT_START 

This value allows you to identify the start of the enum.

IMM_PARTICIPANT_REGULAR 

A regular participant will both input audio and receive other participant's audio.

IMM_PARTICIPANT_SOURCE_ONLY 

A source only participant will only input audio and will NOT receive other participant's audio.

IMM_PARTICIPANT_LISTENER_ONLY 

A listener only participant will only receive other participant's audio and will NOT input audio.

IMM_PARTICIPANT_END 

This value allows you to identify the end of the enum.